Home » NEW INPUT SYSTEM in Unity | newgamepad download | Thông tin về công nghệ mới cập nhật

NEW INPUT SYSTEM in Unity | newgamepad download | Thông tin về công nghệ mới cập nhật

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NEW INPUT SYSTEM in Unity | Các thông tin về công nghệ mới cập nhật tại đây.

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38 thoughts on “NEW INPUT SYSTEM in Unity | newgamepad download | Thông tin về công nghệ mới cập nhật”

  1. Hey everyone!

    To those of you who can't find the package: Unity has moved the "Show Preview Packages".

    You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.

    If you check that box, you should see preview packages in the Package Manager! 🙂

    Stay awesome!

  2. Is there a way to bind two different actions that share one key?
    I have an action that uses S and another action that uses ctrl+S. When I press ctrl+S, both actions activate.

  3. does anyone know how to detect keys being released? I have it changing the velocity when i press a/left or d/right, but i can't figure out how to change it back to 0 when i release it

  4. a bit of advice: you don't have to do the control scheme thing at 6:00; you can just set up multiple bindings in one action and make one for keyboard/mouse, and one for whichever controller you're using
    also you don't need the Using line up the top.

  5. How to correctly catch a double press button event in the input system? Multi-tap does this after the key is RELEASED. And I need to call the event when the button is second time PRESSED

  6. For anyone who installed the new system and your project is broken, go to Edit>Project Settings>Player>Other Settings and then find 'Active Input Handling' and change it to either 'Input Manager(Old)' or 'Both' and then your old code will work. Hope this helps!

  7. TIP! Do not install this for a game you have been working on with the old input system, make a new project and practice. I imported it and I can't delete it. All my code is broken and nothing works.

  8. If anyone has the error
    "[email protected]HIDHID.cs(14,10): warning CS1030: #warning: 'The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible.'"
    File –> Build Settings –> Change X86 to X86_64

  9. All of your years of content is now uselless because of the new input system plus you stoped working on this and now we hove noone to do such high quality videos

  10. Business Opportunity in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”

    It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.


    I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0


    It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.

    You may contact me at: [email protected]gmail.com.

    Thanks and God bless!


    The Ruvol Inventor

  11. Even though you may be gone @Brackeys, you still end up helping in everyway I need. While I hardly knew ye, ye still helped out more than I ever could have thought and for that, you have my eternal gratitude and thanks.

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